Lightning Sample Screenshots
Some screenshots from the upcoming Lightning Sample As you see, the sample is almost done. However, I need to tidy up the code really well before I can release it. Please check back in a few days. Continue reading
Some screenshots from the upcoming Lightning Sample As you see, the sample is almost done. However, I need to tidy up the code really well before I can release it. Please check back in a few days. Continue reading
I'm hard at work on the new lightning sample. It is a difficult one, but so far I'm excited by the intermediate results. Expect an update in a few days. Also, Ziggyware has started a new tutorial contest. This time … Continue reading
The march sample is coming soon. This month you'll have a lightning / energy bolts effect in 2D (which can also be used in 3D). But until I'm done with the sample, and put it online, check out this great … Continue reading
Microsoft's Dax Hawkins has an article up on Gamasutra, which contains lots of details about the process of submitting games for the upcoming Community Games. You can read about what content is acceptable, about the peer-review system, steps that need … Continue reading
This year, Game Developers Conference was host to some great announcements regarding XNA. The thing I am most excited about is the Xbox LIVE community games. This offering will give us all the opportunity to share our games, review our … Continue reading
Take a look over ar the Dream Build Play site, and look at the winners of the Warmup competition. The winning games look interesting, and are worth checking out. Congratulations to all winners! Now let's wait for details about the … Continue reading
I just moved my blog from its previous location to this one. And because no change comes alone, I've decided to set a theme for my site: 12 month, 12 samples What this means is that my goal is to … Continue reading
This is a repost from the old blog, since this is one of those interesting stuff, which weren't big enough to warrant a sample. Working on my VTF tutorial, I came across the need to apply lighting to a terrain. … Continue reading
In response to some people asking me how to start learning shader programming, I made a list of some resources that could prove helpful when learning HLSL: The Shader Series, found on creators.xna.com are a very good set of articles … Continue reading