This is an archive of my old blog (2008–2013), kept online because people still use it. XNA has been discontinued; MonoGame is its open-source successor, and the techniques still apply. Comments are closed.
Lightning Sample Screenshots
Posted
Some screenshots from the upcoming Lightning Sample
As you see, the sample is almost done. However, I need to tidy up the code really well before I can release it. Please check back in a few days.
3 comments on “Lightning Sample Screenshots”
Screenshots look impressive, seems this one like previus samples is lovely too. can't wait to read it.
Wow, looks nice. Can't wait to see the code.
I'm glad you like the screeenshots. The code just got a small delay, because I added more customisation options, which revealed a graphical artifact which I must now fix. I still hope for a March release :)
In the final sample, you will be able to customize width, color, shape, behaviour, and lots of parameters, to tweak the lightning / energy bolt just the way you want it.
I'll also make an article about how the sample was built, but the article will only be released a week or two after the sample.
Screenshots look impressive, seems this one like previus samples is lovely too. can't wait to read it.
Wow, looks nice. Can't wait to see the code.
I'm glad you like the screeenshots. The code just got a small delay, because I added more customisation options, which revealed a graphical artifact which I must now fix. I still hope for a March release :)
In the final sample, you will be able to customize width, color, shape, behaviour, and lots of parameters, to tweak the lightning / energy bolt just the way you want it.
I'll also make an article about how the sample was built, but the article will only be released a week or two after the sample.