Coming Soon...
Fake Rim Lighting, for use in cute games (inspired by Super Mario Galaxy screenshots) Fur Continue reading
Fake Rim Lighting, for use in cute games (inspired by Super Mario Galaxy screenshots) Fur Continue reading
For this month's sample, I worked hard to try and render some heightmap terrain on Zune, using voxel rendering, but wasn't very successful. Voxel technology was used to render terrains in some older games, like Delta Force, Commanche series, and … Continue reading
This semester at the university, we had a Graphics Processing Systems class. While old fixed-function OpenGl was used in courses and laboratory works, for the project, I chose to use my favorite graphics API in the whole world. Yup, you … Continue reading
I'm releasing a small library for shadow mapping in XNA. This is the beginning of a library that will allow using shadow maps in XNA without writing a new shader, or setting up your models. Just using some calls to … Continue reading
Yes it can :) My may sample is also my first public sample written in XNA Game Studio 3.0 CTP, and it shows how to restore the depth buffer from a depth texture. This way, models drawn to a render … Continue reading
Clicky! and Clicky! (These are valid links to XNA awesomeness) Continue reading
I finally finished the April sample. I know it's May already but the MVP Summit and the Easter Holiday took most of this month :) So for April we have Dynamic 2D Shadows. Check it out in the Samples section, … Continue reading
Ok, so it's been a week since I've been back, but with all the school catching up I needed to do, I only now got time to write this. If I could only use one word to describe my trip, … Continue reading
What do the following people have in common? The Zman (Andy Dunn) Ziggy (Michael Morton) Nick Gravelyn Machaira (Jim Perry) George Clingerman Mykre (Glenn Wilson) Jon Watte Bill Reiss Riemer Grootjans Besides their great love for XNA, and the awesome … Continue reading
In the last few hours of march (the first few hours of April for me), I am finally satisfied with the lightning sample, so I can release it. Check out the sample in the Samples section, where I have a … Continue reading