Catalin ZZ
game development blog
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XNA
License
Tutorials
Crash Course in HLSL
Deferred Rendering
Four Uses of VTF
Fur Rendering
Multi-threading your XNA
Samples
Direct3D for Windows Phone 8
2D Skeletal Animation
Dynamic 2D Shadows
Lightning Sample
Postprocessing on Windows Phone 7
Mass Effect: Dialogue
Rim Lighting
Shader-Based Dynamic 2D smooth shadows
World of Goo: Cursor
Other Samples
This is an archive of my old blog (2008–2013), kept online because people still use it. XNA has been discontinued;
MonoGame
is its open-source successor, and the techniques still apply. Comments are closed.
Clicky!
Posted
May 7, 2008
Clicky!
and
Clicky
!
(These are valid links to XNA awesomeness)
Comments are closed.