World of Goo Cursor Sample Thoughts
As I promised a while ago, I’m going to talk about how I built the World of Goo Cursor Sample. I’m not any sort of design analyst or critic, so I can't give any in depth insight about what makes … Continue reading
As I promised a while ago, I’m going to talk about how I built the World of Goo Cursor Sample. I’m not any sort of design analyst or critic, so I can't give any in depth insight about what makes … Continue reading
As an exception, I will post the sample for now, and come back with the informative and explanatory blog post in a few days, since my exams don’t allow me too much XNA work at once. So the first sample … Continue reading
About this time last year I decided to set a goal for myself and my efforts of helping out the XNA Community. This is how “12 month, 12 samples” was born. The beginning was great, but after some time, other … Continue reading
I'm really sorry about the lack of posting, and most important, about the lack of samples. So what have I been up to? Well, besides lots and lots of school projects and papers (and some Fable 2), I managed to … Continue reading
This post is intentionally vague :) Continue reading
I had NVIDIA's FX Composer installed on my PC for a long time now, as part of my development tools, but rarely used it after installing it. Usually, when I want to experiment with a new shader, I boot up … Continue reading
Did any of you ever wish to play a PowerPoint presentation inside an XNA application? ... anyone?.... Well, for the two of you who may be interested... now you can! Check out my October sample where you can see how … Continue reading
Ziggyware hosts a new Article and Tutorial contest, with an exciting prize: an Xbox 360 Elite, and two 1 year Creator's Club Subscriptions. All you have to do is write a cool tutorial, and submit it before November 30'th 2008. … Continue reading
I was just reading about the New Xbox Experience on the Gamerscore Blog, and I noticed one interesting screenshot. It seems like this is how the Community Games marketplace will look like. Besides it looking awesome, we can see that … Continue reading
Hi, everyone. Don't worry, I'm still here. The last month was a busy one. After working hard to catch the Dream Build Play deadline, I needed to take a few days of vacation from coding and prepare for moving my … Continue reading