This is an archive of my old blog (2008–2013), kept online because people still use it. XNA has been discontinued; MonoGame is its open-source successor, and the techniques still apply. Comments are closed.

World of Goo Cursor sample

As an exception, I will post the sample for now, and come back with the informative and explanatory blog post in a few days, since my exams don’t allow me too much XNA work at once.

So the first sample deals with the XNA implementation of something similar to the mouse cursor encountered in World of Goo. My blog post later this week will contain more information about how I built the sample, but until then, you can try it out, and play with it.

To download it, access the sample’s page, here.

 GooCursor 2009-01-26 00-39-30-55 GooCursor 2009-01-26 00-36-14-92

Have fun toying with the configurable parameters! :)

Categorized: XNA

7 comments on “World of Goo Cursor sample”

  1. huh...ya can you give me some help i cant get my mouse to be the goo mouse
    :i put the goo mouse folder in the cursors folder...but it would not find it so if you will help me that would be great.

Comments are closed.