This is an archive of my old blog (2008–2013), kept online because people still use it. XNA has been discontinued; MonoGame is its open-source successor, and the techniques still apply. Comments are closed.
Screenshot
Posted
This post is intentionally vague :)
3 comments on “Screenshot”
This reminds me of the mousetrap physics demo that I used to see a lot of during the early XBOX (or was it 360?) development.
I guess that these are all rubber-band balls, have all been given random initial height and mass.
Obviously the alt text of Multithreading is some sort of clue... what are the prizes anyway??
Sorry, no prizes :)
It's a tutorial on using multi-threading to parallelize the Update/Draw loops, and it will be uploaded soon on Ziggyware.
Hi Catalin,
I found one document of your related to this picture, I guess.
MULTI-THREADING YOUR XNA
by Catalin Zima
Unfortunately, I cannot find the source of example application mentioned in the end. Can you please send it to my email or upload it somewhere? Thanks a lot for the great tutorials! :)
This reminds me of the mousetrap physics demo that I used to see a lot of during the early XBOX (or was it 360?) development.
I guess that these are all rubber-band balls, have all been given random initial height and mass.
Obviously the alt text of Multithreading is some sort of clue... what are the prizes anyway??
Sorry, no prizes :)
It's a tutorial on using multi-threading to parallelize the Update/Draw loops, and it will be uploaded soon on Ziggyware.
Hi Catalin,
I found one document of your related to this picture, I guess.
MULTI-THREADING YOUR XNA
by Catalin Zima
Unfortunately, I cannot find the source of example application mentioned in the end. Can you please send it to my email or upload it somewhere? Thanks a lot for the great tutorials! :)