This is an archive of my old blog (2008–2013), kept online because people still use it. XNA has been discontinued; MonoGame is its open-source successor, and the techniques still apply. Comments are closed.

Screenshot

Multithreading

This post is intentionally vague :)

3 comments on “Screenshot”

  1. This reminds me of the mousetrap physics demo that I used to see a lot of during the early XBOX (or was it 360?) development.

    I guess that these are all rubber-band balls, have all been given random initial height and mass.

    Obviously the alt text of Multithreading is some sort of clue... what are the prizes anyway??

  2. Hi Catalin,

    I found one document of your related to this picture, I guess.

    MULTI-THREADING YOUR XNA
    by Catalin Zima

    Unfortunately, I cannot find the source of example application mentioned in the end. Can you please send it to my email or upload it somewhere? Thanks a lot for the great tutorials! :)

Comments are closed.