This is an archive of my old blog (2008–2013), kept online because people still use it. XNA has been discontinued; MonoGame is its open-source successor, and the techniques still apply. Comments are closed.

Screen-space deformations in XNA for WP7

I posted a new tutorial recently about applying deformations as a post-processing... process using only stuff available in the Reach profile, without any shaders. This configuration is useful for Windows Phone 7.

Go ahead and read the whole article here.

Comments are closed.