This is an archive of my old blog (2008–2013), kept online because people still use it. XNA has been discontinued; MonoGame is its open-source successor, and the techniques still apply. Comments are closed.

New tutorial: Crash Course in HLSL

I'm happy to announce a new tutorial, which happened by chance :) I accidentally stumbled upon some old drafts of mine for a project that never saw the light of day, and I decided to post one of those drafts online.

It talks about the High Level Shading Language, some of its history, syntax and structure. The whole tutorial can be found either here on this site; or on sgtconker.com. I hope you enjoy it!

Categorized: HLSL, XNA

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